This was an implementation test of Bullet Physics Engine within Ogre3D Game Engine, using C++.
The basic idea is to somehow recreate a bowling game. You can control the initial position of the ball and then throw it. After two throws, the pins are replaced. Currently there is no scoring presentation.
Not all the game mechanics are polished or finished.
(Note: You may need to install VC++ 2010 redist pack x86 in order to be able to play the prototype)